Unlike Oblivion and Skyrim, for example, Morrowind had no doors that couldn't be unlocked with a high enough skill, even ones that were essential to certain quests. In return for its greater difficulty, Morrowind had greater rewards for committing to certain skills. In both Oblivion and later Skyrim, the player can join any faction in the land with no problem, even if their creeds are radically different. Joining one of the Great Houses of Morrowind, for example, locked off the others. Though there are many differences, the common theme is simple: Morrowind forced the player to make far more choices and to specialize to a far greater degree. Some of the biggest differences can be seen when comparing the features in Morrowind and Oblivion. There’s no question that The Elder Scrolls games have gotten simpler over the years.
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